Numéro de la page (article_articleid) | 0 |
Espace de noms de la page (article_namespace) | 2 |
Titre de la page (sans l'espace de noms) (article_text) | EliForsythe |
Titre complet de la page (article_prefixedtext) | Utilisateur:EliForsythe |
Ancien modèle de contenu (old_content_model) | |
Nouveau modèle de contenu (new_content_model) | wikitext |
Ancien texte de la page, avant la modification (old_wikitext) | |
Nouveau texte de la page, après la modification (new_wikitext) | The additional armor and hull HP granted by the resists given by the DCU not often makes a difference at that point, in reality most Vagabonds have round 900-1200 hull HP so doubling that and the additional shield resists doesn't help that much. Even when webbed by a Rapier the extra DPS given by Gyro's and the additional falloff given by the Tracking Enhancers often allows you, in a 1 v 1 scenario, to drive off or kill the Rapier earlier than they can kill you or before their backup arrives, just remember their shields have a kinetic hole just as huge as yours! Gyro's and TE add much more to the Vagabond than a DCU in virtually every case. Specifically it places your Vagabond at a significant drawback each in fleet in terms of survivability and solo in opposition to different fast ships, leaving you with not enough tank to have the ability to handle the incoming injury lengthy sufficient to fetch you kills.<br><br>my website - [https://jokertruewallets.com/%e0%b8%aa%e0%b8%a5%e0%b9%87%e0%b8%ad%e0%b8%95%e0%b9%80%e0%b8%a7%e0%b9%87%e0%b8%9a%e0%b8%95%e0%b8%a3%e0%b8%872022/ สล็อตเว็บตรง] |
Diff unifié des changements faits lors de la modification (edit_diff) | @@ -1,1 +1,1 @@
-
+The additional armor and hull HP granted by the resists given by the DCU not often makes a difference at that point, in reality most Vagabonds have round 900-1200 hull HP so doubling that and the additional shield resists doesn't help that much. Even when webbed by a Rapier the extra DPS given by Gyro's and the additional falloff given by the Tracking Enhancers often allows you, in a 1 v 1 scenario, to drive off or kill the Rapier earlier than they can kill you or before their backup arrives, just remember their shields have a kinetic hole just as huge as yours! Gyro's and TE add much more to the Vagabond than a DCU in virtually every case. Specifically it places your Vagabond at a significant drawback each in fleet in terms of survivability and solo in opposition to different fast ships, leaving you with not enough tank to have the ability to handle the incoming injury lengthy sufficient to fetch you kills.<br><br>my website - [https://jokertruewallets.com/%e0%b8%aa%e0%b8%a5%e0%b9%87%e0%b8%ad%e0%b8%95%e0%b9%80%e0%b8%a7%e0%b9%87%e0%b8%9a%e0%b8%95%e0%b8%a3%e0%b8%872022/ สล็อตเว็บตรง]
|
Lignes ajoutées lors de la modification (added_lines) | The additional armor and hull HP granted by the resists given by the DCU not often makes a difference at that point, in reality most Vagabonds have round 900-1200 hull HP so doubling that and the additional shield resists doesn't help that much. Even when webbed by a Rapier the extra DPS given by Gyro's and the additional falloff given by the Tracking Enhancers often allows you, in a 1 v 1 scenario, to drive off or kill the Rapier earlier than they can kill you or before their backup arrives, just remember their shields have a kinetic hole just as huge as yours! Gyro's and TE add much more to the Vagabond than a DCU in virtually every case. Specifically it places your Vagabond at a significant drawback each in fleet in terms of survivability and solo in opposition to different fast ships, leaving you with not enough tank to have the ability to handle the incoming injury lengthy sufficient to fetch you kills.<br><br>my website - [https://jokertruewallets.com/%e0%b8%aa%e0%b8%a5%e0%b9%87%e0%b8%ad%e0%b8%95%e0%b9%80%e0%b8%a7%e0%b9%87%e0%b8%9a%e0%b8%95%e0%b8%a3%e0%b8%872022/ สล็อตเว็บตรง]
|